Click here to turn the bulb/point spotlighting affect off.
An example of this lighting effect is the glare of sunlight on a windshield. Real-world objects tend to have both this and the Diffuse spot effects.
Click here to turn the bulb/point spotlighting affect on.
An example of this lighting effect is the glare of sunlight on a windshield. Real-world objects tend to have both this and the Diffuse spot effects.
Click here to turn the diffuse spotlighting affect off.
An example of diffuse lighting is the effect of sunlight on the moon. Real-world objects tend to have both this and the Bulb/Point spot effects.
Click here to turn the diffuse spotlighting affect on.
An example of diffuse lighting is the effect of sunlight on the moon. Real-world objects tend to have both this and the Bulb/Point spot effects.
Click & drag here to affect the size of the reflection on the object. Bulb will yield a very big refection. Point will yield a very small reflection. The most real-worldly effect comes from placing the control box about 80% of the way from left.
Click here as a short-cut to turn the spotlight on and the room light off. Glossiness is also affected.
Click here as a short-cut to turn the spotlight and room light on. Glossiness is also affected.
Click here as a short-cut to turn the spotlight off and the room light on. Glossiness is also affected.
Click here to set the spotlight color
Click here to set the room light color
Click and drag here to establish the surface quality of the object. Real-world objects tend to have surface qualities from near-flat to about 75% glossy.
Click and drag anywhere in this area to set spotlight position. The oval is a modified Mercator projection of what the object "sees". Look in the status window's blue text to see the current right acension and declination in reference to the object.